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Thread Statistics | Show CCP posts - 72 post(s) |

Dirael Papier
Nevermined Inc Storm of Souls
19
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Posted - 2012.10.11 15:26:00 -
[1] - Quote
Quote:More selective kill right selling GÇô this is similar to the one above, only for kill rights instead of bounties. This basically allows the owner of the kill right to select more carefully who can purchase the kill right.
That's going to be important. Otherwise a person that has purchasable kill rights on them will just hop in a noob ship and have an alt kill them to get rid of the kill rights. (Of course, the person that sets the kill rights price can set it high, but if it's too high then why would other people buy the kill right either? So either they pay a small amount to get rid of their own kill rights, or the sellable kill right isn't an issue for them because nobody will want to pay the high amount.) |

Dirael Papier
Nevermined Inc Storm of Souls
21
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Posted - 2012.10.11 15:51:00 -
[2] - Quote
Bloodpetal wrote:I like the anonymity, and I like the idea of knowing who put a bounty on my head.
Perhaps you can make it a fee. Pay 5m ISK to find out who put a bounty on my head. It's an ISK sink, and it puts a layer of "do I really want to know that much?". Even better, make it a percentage of the bounty, and have a percentage of that paid to the person that placed the bounty.
So then the bounty issuer KNOWS you know who did done do'd it and can start sweating bullets that you'll seek out revenge against their sought out revenge. |

Dirael Papier
Nevermined Inc Storm of Souls
22
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Posted - 2012.10.11 16:00:00 -
[3] - Quote
Oh, also for a character that has a bounty for personal, corp, and alliance on them, when they're killed will that all be paid out at 20% each (so 60% of the total) or do you plan to have it scale down similar to module stacking penalties (20% of the personal bounty, 15% of the corporation bounty, 10% of the alliance bounty for 45% total, or something like that.)
If it all pays out at 20%, then that'll limit how juicy the high profile bounty targets can become. (That is, you wouldn't be able to boost them above 33% without them being able to start profiting from killing themselves.) And if then the top killer has only one bounty on them (say personal) then it doesn't seem like as much of an impressive boost to have the best bounty available be 33% over the usual 20%. Especially if later the highest profile bounty hunters also get percentage boosts for being good at their jobs. |

Dirael Papier
Nevermined Inc Storm of Souls
22
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Posted - 2012.10.11 16:12:00 -
[4] - Quote
Tiberious Thessalonia wrote:I disagree with this. Flat fees work great in this case, whereas making it proportional to the bounty size puts even more of the power in the hands of the issuer. OOH! OOH OOH OOOH!!!
Something I'm gonna steal from Sword Art Online would be great for this! (At least I think it would)
Finding out the bounty issuer could start with a flat fee. Say it's 5m ISK.
The Bounty Issuer then gets a message saying that a request has been made to reveal their name. If they don't want their name revealed, they can pay an increased price of their choosing (minimum 5m ISK above the price offered by the other person.)
The person with the bounty on them then gets a message asking them to further escalate (minimum 5m above the previous offer) and this continues until one side stops escalating.
If the bounty issuer declines to escalate the price, or doesn't respond within like, 24 hours then their name is revealed.
If the person trying to find out the name of the jerk that put a bounty on them declines the offer or doesn't respond within 24 hours then they won't be given another opportunity to find out the other person's name.
Or maybe the 24 hour limit could start from when the bounty is placed, and all escalations have to be made within that time, including the initial 5m one. I dunno. Could be kind of a fun ISK sink though. |

Dirael Papier
Nevermined Inc Storm of Souls
22
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Posted - 2012.10.11 16:19:00 -
[5] - Quote
Tiberious Thessalonia wrote:that could be cool but I worry about the server load a million back and forth bounty information bids will create. Dunno. I have no idea how often bounties are placed or how frequently these escalations would generally happen or what the server impact of a single ISK transfer would be.
But I think if it can only happen within a certain time period of the bounties initial placement (24 hours was my initial suggestion, but it could be shorter I suppose) then it might work? Dunno, some stats Diagoras or someone would need to look into. |

Dirael Papier
Nevermined Inc Storm of Souls
22
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Posted - 2012.10.11 16:35:00 -
[6] - Quote
Steve Ronuken wrote:It'd be good with the specific bounties, if you could specify the payout percentage.
So I make a bounty on an enemy alliance available to my own alliance. With a 50% payout. Main issue I'd see with this is you specify 50% for an alliance bounty. Someone else specifies 50% for a personal bounty. Yet another person specifies 50% for a corporation bounty. And all of the sudden the bounty target in question can start killing themselves to get a 150% payout on their ship loss. And they can use that to start draining their own bounty and profit. |
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